Update version 0.0.2
Hello, first of all if by chance you played the previous release I would like to apologize for forgetting to add a exit button and make you a hostage accidentally, in my defense I got too confortable with just force closing the application, in this release now you can exit the game with a option in the settings.
Now for the things that I worked for this release:
-Implemented the spawning of more variations like traps, shops and treasure rooms! However for now there's just a visual representation of each since there's really no items to sell or loot yet and you cant trigger traps either since exploring would be harder, webs still block visibility so be careful with the walls, for all of the former I plan to introduce different things like merchants that you will be able to find or maybe random teleports.
-Fixed a bug where after reaching the exit a race condition would prevent the dungeon from generating again.
-Added a cool cascade in the exterior so doesn't feel too lonely.
-Added flames to the torch to make it feel like a real torch instead of a random bright rock.
-Various small bug fixes that I found in the previous release.
-And of course the option to leave the game via the menu but you still can just alt+f4 if you feel like it.
Files
Get Dullahan dungeon crawler prototype
Dullahan dungeon crawler prototype
Prototype for the dungeon generation of my open world game
Status | Prototype |
Author | nochelluviosa |
Genre | Role Playing |
Tags | 3D, Dungeon Crawler, Exploration, Fantasy, Procedural Generation, Singleplayer |
Languages | English |
More posts
- Map generation update24 days ago
- Update with graphical options and gameplay features68 days ago
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