Map generation update
Don't you sometimes feel really claustrophobic? well then I have good news for you, I just increased the number of paths the dungeon can generate so there is more paths you can follow other than the direct path to the exit, this took a while but luckily I could find a bug that would crash the game when generating everything, this is a feature I wanted to do and now that I could focus on something other than having it working with as little bugs as possible (that I'm aware of) its finally done, my next move is to enhance the mobs behavior so they actually can hit you instead of giving you damage with their stinky aura, with that I should be able to let you hit them too!
The exit has now more that one entrance so its easier to find
There's a example for more path branching and how much more space you can get
An example with a web trap, a drop bag and some empty rooms, these paths aren't directly connected so they can guide you to different ends and levels
Files
Get Dullahan dungeon crawler prototype
Dullahan dungeon crawler prototype
Prototype for the dungeon generation of my open world game
Status | Prototype |
Author | nochelluviosa |
Genre | Role Playing |
Tags | 3D, Dungeon Crawler, Exploration, Fantasy, Procedural Generation, Singleplayer |
Languages | English |
More posts
- Update with graphical options and gameplay features48 days ago
- Update version 0.0.273 days ago
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